Dwarf Fortress' creator says the industry's in shambles over AI and layoff-happy CEOs: 'Everyone I know, their bosses are slowly getting psychosis'
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The game industry is—to use the lightest possible language—in an interesting spot. While videogames are as profitable as ever on paper, we've had a few consecutive years of brutal layoffs and studio closures, as well as all of the knock-on impacts that the advent of generative AI (and the subsequent and boneheaded insistence that it's the future) has had. Billions in spending, skyrocketing hardware prices, the whole kit and caboodle.
Which, once more, has exhausted Dwarf Fortress' creator Tarn Adams, who spoke to PC Gamer's Joshua Wolens during Gamescom 2026: "They're trying to have a CEO press a button that makes a game, and then everyone else somehow buys it without a job. So I don't see that going anywhere sustainable, and I feel like there will simply be a pop and a reckoning and then [it's on repeat] unless people do something else."
Adams says it's not just games that've been suffering, either: "I mean, everyone I know, their bosses are slowly getting psychosis, right? They're just like, 'yeah, but did you use AI on your commits?' And they're like, 'oh well, I'm not happy with this guy,' you know. 'We'll probably have machines do the job'.
"It just reminds me of like a fucking Dead Kennedys song or something. It's just the same old shit. I mean, they laid off my dad from the sewage treatment plant because they didn't understand what his job was, and he was the computer guy there, and then they don't have a company anymore, so it's like it's the same shit."
He's not exactly wrong—it's not as if the current industry problems are unprecedented, or came out of nowhere. Since the advent of modern capitalism (and likely a long while before that), those in charge have often misunderstood, underestimated, or dismissed the hard work that goes into labour they don't understand.
It's become particularly nasty with generative AI, however, because now said CEOs can still see an end result that mimics the thing they don't understand—and are able to self-delude themselves into thinking it's replicable at scale, or that it's even producing the same quality as the product they've actually been selling.
After all, if actual studies are being done into AI-induced psychosis that's impacting us serfs, there's nothing to say the executive suite is immune, either. Especially given that a lot of them don't even understand why others are put off.
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"It's been going on forever. That was before AI—or this form of AI," Adams says, before lamenting: "They took the letters from me! I have to talk about dwarf behavior now. I can't even talk about dwarf AI. It doesn't exist. It's dwarf behavior, and they misbehave sometimes."
Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.